string scenePath = Application.dataPath + "/Scenes";
DirectoryInfo dir = new DirectoryInfo (scenePath);
List<FileInfo> fileInfos = DirSearch (dir,"*.unity");
string splitString = "Assets/";
foreach (FileInfo fileInfo in fileInfos) {
	string fullName = fileInfo.FullName;
	fullName = fullName.Substring (fullName.LastIndexOf (splitString) );
	string fileName = Path.GetFileNameWithoutExtension (fileInfo.FullName);
	AssetImporter importer = AssetImporter.GetAtPath(fullName);
	if (Libs.Config.AssetBundleExcludeScenes.Contains (fileName)) {
		importer.assetBundleName = "";
	} else {
		importer.assetBundleName = fileName;
	}
	importer.SaveAndReimport ();
}